Be warned. Nerd-speak ahead. Proceed at your own risk.
As some of you may know, once a player hits 80 (max level), one of the best ways to make money is through "dailies" (quests that can be repeated every 24 hours). These ventures usually net a pretty penny and are very helpful in buying everything from a flying mount to a shiny new ass-kicking weapon. So, as one might assume, upon reaching the highest level, I did dailies. Lots and lots of dailies.
While doing them, I stumbled across one of the least fun quests I've ever played in WoW. It was called "Shoot 'Em Up" and it was bad. The premise was simple. Find a turret and shoot some spears at some dragons until 20 are dead. Sounds easy or even fun, right? No. Not in the least.
The problem wasn't so much in the premise of the quest but in how everything was executed. First of all, 20 dragons was just a little too much. After about 12 or 15, I felt that it should be over. Secondly, each time the player shot a spear, it took 10 energy. Considering that you only have 100 energy to spend (before it replenishes, slowly), misses weren't optional. Lastly, it took at least 5 spears to kill each dragon. And the dragons fly by quickly, so its not like I could pump 5 spears into each one with no problem.
For these reasons, I dreaded this quest. I would bear through it only because I needed the money. It was always the last quest I did and something I usually considered skipping.
And then one day, everything was all better.
Every few tuesdays, Blizzard releases a patch for WoW. Its usually a small thing and is used to do what it should; patch up holes in the game. So the evening after Blizzard released the "Shoot 'Em Up" patch, I played a very fun quest. A quest I'd been waiting for. A quest I knew was possible but had been deprived of due to some key issues.
And it isn't like Blizzard completely reworked the daily. Its basically the same as when the game released. However, now instead of killing 20 dragons, I have to kill 15. And instead of losing 10 energy per shot, I now lose 5. And instead of each dragon taking 5 hits before they die, they now take 3-4. You'd think with these miniscule changes, nothing would really be different. But it is. I now do "Shoot 'Em Up" first because I enjoy it better than almost every other daily.
I guess what I'm trying to say is, if something doesn't work the first time, it doesn't necessarily mean its broken. The smallest tweak can make a world of difference, because its usually the small things that give us the most trouble.

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